Digetic - sounds coming from diegesis storyworld. Verisimilitude appear realistic. The dialogue in this scenes creates verisimilitude. Heard by the characters and the audience. Dialogue that helps reflect/establish a character type. Reflects the enigma has heroic antagonist or a princess. 2 examples. significant dialogue. Sound effects. 2 examples. Diegetic Voiceover we hear their thoughts.
| Voice Over Adds a layer of depth to the film, usually has the thoughts of the main character. |
| Dialogue Allows the character to speak and show emotion, usually connote fear or happiness depending on the scene. |
| Dialogue shows the characters fear in the scene connotes fear and emotion in the audience |
Non Digetic - sounds that have been added in post production. A sting a single sound sounds sinister. start of an action scene. Connotes tension anticipation. Incidental music. Based on the tempo the pitch and the pace of the music depends on what it creates. Matches the action. Sense of urgency and a lot of tension. 2 examples.
| Sting gives the scene suspense and can signify an enigma connotes suspense. |
| Incidental This leads up to a thing and connotes fear and suspense |
| Sound Effects this is the sound effect of a car hitting the main character. This lets the audience understand what is going on in the scene. |
| Sound effect of the main character being punched connotes suspense and denotes suffering. |
| Incidental |
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